![]() ![]() As Retro's other projects (including Football) were cancelled and staff were laid off, Sneath worried that he might be let go next. He and the other new hires were excited about developing a new Metroid game and simultaneously nervous about the pressure Retro, an unproven studio, was under to deliver a title that would meet fan expectations. The studio's leadership was happy with his work and he was given the role of a character modeler. Sneath was initially hired as an environment artist, but was given character concepts to work with since no environment concepts were ready. Mike Sneath came to Retro Studios along with several of his friends and colleagues from EA Canada, who were transferring to Retro to work on NFL Retro Football (later cancelled). Software: Proprietary Engine, Maya, Photoshop, Deeppaint 3d, Perforce ![]() ![]() Responsibilities: modeling and texturing. As a senior artist working on Metroid Prime (Gamecube), I built the boss characters as well as many other enemies and creatures. ![]()
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